ABOUT ME

Paula Nieto

I started developing an interest in 3d creation since I saw for the first time the computer generated backgrounds in an animation series -Les 3 bessones-, for which I worked creating the intercuts with pen and paper.

After that experience I decided to learn how to use a 3d software. One year later I started working in video games. It was 2001. My own first character was Home Groso, an amorphous being, with no facial expression. I was tired of counting polygons to add muscles (we were creating an RPG with super hunky warriors). My character emerged as an unconscious response to so much epic.

Since then I continue exploring the physicality and the digital space.

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In 2021 I restarted the artistic career that I had left behind several years ago. I rented a space in an artist community, seeking to define and focus my artistic interests. After trying several directions, I became interested in 3d printing.

In September 2022, I joined the group of TPK resident artists in L'Hospitalet (Barcelona), where I continue developing my artistic projects.

I'm interested in borders. Perspective. Physical and mental limits. The idea of ​​shared space versus personal space. There are other topics that are beneath my works: the absurd, the void, the uncertainty, the undefined spaces, the artifice...

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