I started developing an interest in 3d art since I saw for the first time how the backgrounds were generated by computer in an animation series -Les 3 bessones-, for which I worked creating the intercuts of the key animations.
After that experience I decided to learn 3d using Autodesk Maya. One year later I started working in video games. It was 2001. My own first character was Home Groso, an amorphous being, with no facial expression and without arms. I was tired of counting polygons to add muscles (we were creating an RPG with super hunky warriors). My character emerged as an unconscious response to so much epic.
Currently I continue exploring ways of integrating digital 3d works with objects that can be touched. My focus now is on 3d printing.
In 2021 I restarted the artistic career that I had left behind several years ago. I rented a space in an artist community for a year and a half seeking to define and focus my artistic interests. After trying several directions and discovering that they were not what I was looking for, I became interested in 3d printing. It is in this field where I am now focused.
I've been investigating how to create art pieces using 3d printing materials that do not harm the environment. I have returned to 3d design and learn to use Blender after starting with Autodesk Maya. The objective of all this is to combine the digital with the material through 3d printing with organic materials, not using plastic. As part of my research I am interested in knowing if the pieces are going to degrade over time and how they are going to do it.
There are other topics that are beneath my works: the absurd, the void, the uncertainty, the undefined spaces, the artifice... through different techniques and materials but always with the idea of combining digital development with its material part.
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Testaquente means "hot head" in Galician and is my artistic nickname. The name comes from a painting I did a while ago.