ABOUT ME
Paula Nieto
I started developing an interest in 3d creation since I saw for the first time the computer generated backgrounds in an animation series -Les 3 bessones-, for which I worked creating the intercuts with pen and paper.
After that experience I decided to learn how to use a 3d software. One year later I started working in video games. It was 2001. My own first character was Home Groso, an amorphous being, with no facial expression. I was tired of counting polygons to add muscles (we were creating an RPG with super hunky warriors). My character emerged as an unconscious response to so much epic.
Since then I continue exploring the physicality and the digital space.
TestaQuente
In 2021 I restarted the artistic career that I had left behind several years ago. I rented a space in an artist community, seeking to define and focus my artistic interests. After trying several directions, I became interested in 3d printing.
In September 2022, I joined the group of TPK resident artists in L'Hospitalet (Barcelona), where I continue developing my artistic projects.
I'm interested in borders. Perspective. Physical and mental limits. The idea of shared space versus personal space. There are other topics that are beneath my works: the absurd, the void, the uncertainty, the undefined spaces, the artifice...